![]() The best I've been able to find is that taking such held items would take succeeding on an opposed Strength check, possibly with disadvantage on the part of the held creature. MASTER SPELL LIST DND 3.5 FREEAnything on them as in items they're wearing or have on their belts/in bags is free game to simply take as an action, but things like weapons or whatever they were specifically grasping at the time the spell was cast are in question. A creature under the effects of hold person can't move to prevent you from taking their swag, but their hands will still be stuck rigid on whatever they're holding and sadly this isn't properly explored in the spell or any accompanying FAQs. You can walk up and make them pick their own nose, knock them prone, or even scoop them up and chuck them into a nearby river if you have the time and the victim keeps failing their saving throws. ![]() Yes! The creature held using hold person cannot move, but nothing stops them from being moved. Let's go through some of the most frequent: Can I Move a Paralyzed Target? ![]() While the spell may seem simple enough, there are a TON of scenarios that come up surrounding it. If you're within 5 feet of the paralyzed creature, your attacks against the paralyzed creature that hit them are automatic critical hits.Attack rolls against the paralyzed creature have advantage.A paralyzed creature automatically fails Strength and Dexterity saving throws.A paralyzed creature is also incapacitated, which means paralyzed creature cannot take Actions or Reactions.All told, the paralyzed condition does the following: They sort of wrapped that condition up in this one. Paralyzed is a nasty condition that does a lot more than it first appears, and I think a lot of the confusion comes from the fact that a paralyzed creature is also incapacitated. This should all be very straightforward for anybody familiar with 5e spells, I think where confusion can sometimes set in is the condition paralyzed. For holding bigger and weirder baddies, you need the spell hold monster. The spell specifies a humanoid target, which means this will only work on creatures with the humanoid creature type. It's also quite specific in what it can and can't target. Then if they've failed, they get to try and save again (using your same save DC) at the end of each of their turns, or until you stop concentrating on it. Your target (or targets if upcast) within 60 feet must make a saving throw when you cast the spell, if they fail then they suffer the effects (in this case the paralyzed condition), if they pass then nothing happens. What we're fundamentally working with here is a "save or suck" spell. There's also several class archetypes that get the spell specifically, and you'll be able to cast hold person as a druid of the circle of the land (arctic), a cleric of the order domain, or a paladin with the oath of vengeance, oath of conquest, or the oath of redemption. Hold person is a broadly used spell across a bunch of spell lists and you can cast it if you're a bard, cleric, druid, sorcerer, or warlock. The humanoids must be within 30 feet of each other when you target them. On a success, the spell ends on the target.Īt Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target an additional humanoid for each slot level above 2nd. At the end of each of its turns, the target can make another Wisdom saving throw. ![]() The target must succeed on a Wisdom saving throw or be paralyzed for the duration. Get that 2nd level spell slot ready and line up your target as we go through everything you need to know.īefore we dig into the specifics, let's take a look at the raw spell straight from the 5e srd itself:Ĭomponents: V, S, M (A small, straight piece of iron)Ĭhoose a humanoid that you can see within range. And while it doesn't seem that complicated as spells go, there are countless potential uses and quite a few questions and misconceptions surrounding the spell that seem to pop up quite often. Hold person is a sweet and simple way of saying "screw you in particular" that's been with dnd 5e from the very start at the first iteration of the game. Arcane Red Light Green Light - Hold Person 5e ![]()
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